![jak and daxter ps2 get to misty island jak and daxter ps2 get to misty island](https://i.ytimg.com/vi/-pW2NzNPL0k/maxresdefault.jpg)
#JAK AND DAXTER PS2 GET TO MISTY ISLAND FULL#
There are two parts to the full combination and if each part is entered correctly, a sound effect used per the pause screen will play. ĭescribe the error messages per more detailĬheat mode can be accessed by entering the following button combinations during gameplay. The audio for the cutscene exists per the Octoprototype of the.
![jak and daxter ps2 get to misty island jak and daxter ps2 get to misty island](https://i.ytimg.com/vi/HYnPcwKkViQ/hqdefault.jpg)
Doing so will produce an unused cutscene with anzi che no sound. The player has the option to talk to them. INT.DGO, which contains the patronato for the introduction cutscene, also contains an incomplete version of Misty Island, with Gol and Maia present per their valore poses. Two fanfares stored per VAGWAD.ENG, with their filenames stored per VAGDIR.AYB:ĭEM.DGO, a file that controls demo version functions, also includes a very small square zona. Possibly related, the three levels that have mapped but unused music variations all use the “DANGER” theme for certain areas. This is mapped as the default variation for this music. The file is also per, once again unused.
![jak and daxter ps2 get to misty island jak and daxter ps2 get to misty island](https://i.ytimg.com/vi/35p6NQ_tYtM/hqdefault.jpg)
However, the only communicator message that can play per Citadel refers to using the basso ostinato pound to scout fly boxes, which is extremely tricky to delay until the final level without cheats.Ī file titled CREDITS.MUS which contains similar music to the final capo battle theme, with three variations. It plays when the communicator is active, similar to the other three villages’ music. It plays whenever Jak is next to Samos per his cage, but the only way to reach the cage involves falling past it, which doesn’t give the music enough time to start playing. This variation is mapped to flava event 32, which goes unused. This variation is mapped to flava event 38, which goes unused. This variation is mapped to flava event 23, which goes unused.Ī variation of the used theme, similar to a track located per the files of the ‘s demo. Some text strings refer to tasks which were cut, never implemented, the task itself was changed.Ī variation which is very similar to the music that plays per Samos’ hut. Text strings per the file 0COMMON.TXT which are unused. You play as a mute teenage boy teamed up with his wisecracking best friend who was accidentally turned into an otter/weasel hybrid. One of the first platformers for the PlayStation 2, it was revolutionary for its time.